David Wang Joined Synaptics in 2012 and as the Senior Vice President of Systems Silicon Engineering responsible for architecture and silicon development of Synaptics products including Touch Controllers, Display Drivers, and Biometrics sensors. He manages $170M of annual budget and 700 designers worldwide. Since David joined Synaptics, the company has tripled its revenue and quadrupled the size of the design team in three years.
Prior to joining Synaptics, David was the Corporate Vice President at AMD/ATI responsible for GPU, CPU, and APU SOC development. As part of that responsibility, David has successfully driven eight process technology transitions from 0.15um to 28nm. David managed $250M of annual budget and 1,700 engineers globally.
David was a key member of 3D graphics startup ArtX which was acquired by ATI in 2000. While at ArtX, ATI, and AMD, David has also played key roles in developing game console solutions for Nintendo, Sony PlayStation, and Microsoft Xbox.
Prior to ArtX, David had held various technical and management positions at SGI, Axil Workstations, and LSI Logic. At SGI, he managed Raster Subsystem silicon design for the high end graphics workstation. At Axil Workstations and LSI Logic, he was the lead designer for the SPARC system chipset.
David has a BSEE from National Chiao-Tung University in Taiwan and MSEE from the University of Washington, Seattle. He received the honor as the Outstanding Alumnus of National Chiao-Tung University in 2012.
‧25 years of track record in managing complex silicon development
‧Broad knowledge in GPU, APU, Touch, Display, and Biometrics products for PC and Mobile
‧Deep experience in building/managing global engineering organizations
‧Led technical DD in M&A and successfully integrated large engineering teams worldwide
‧Transparent, collaborative, and lead by example leadership style
‧Strategic and hands on – can manage at different levels depending on situation
‧Close executive level relationship with foundries such as TSMC, Global Foundries, SMIC, and UMC. Drove silicon process roadmap development with foundry partners.
‧Broad executive level relationship with OEMs such as Nintendo, Microsoft, BOE, Lenovo, Apple, and Oppo.
Senior Vice President, Systems Silicon Engineering, Synaptics (Sept 2012-now)
‧Responsible for the architecture and silicon development of Touch Controllers, Display Drivers, and Biometrics products
‧Successfully completed two major acquisitions and integrated engineering operations
Corporate Vice President, Silicon Engineering, Products Group, AMD (2011-2012)
‧Responsible for GPU, APU, CPU SOC and GPU and Systems IP development
‧Responsible for Sony PlayStation and Microsoft XBox console SOC development
‧Successfully drove 28nm into production
Sr. Dir to Corporate Vice President, GPU Silicon Engineering, AMD (2006-2011)
‧Responsible for discrete GPU, GPU IP, and Nintendo Wii U console SOC development
‧Successfully drove process transition of 55nm and 40nm
Manager to Senior Director, Discrete Graphics, ATI (2000-2006)
‧Managed ATI Radeon GPU SOC and Nintendo Wii console SOC development
‧Successfully drove process transition of 0.15nm, 0.13um, 0.11um, 90nm, and 80nm
‧Acquired by AMD
Design Manager, ArtX, Inc (1998-2000)
‧ Design manager for Nintendo’s Game Cube console SOC
‧ Acquired by ATI
MTS to Design Manager, Silicon Graphics (SGI) (1993-1998)
‧ Logic designer and design manager for Infinity Reality Raster Engine
Sr. Design Engineer, Axil Workstations (1992-1993)
‧ Lead logic designer for SPARC system chipset
Design Engineer, LSI Logic (1990-1992)
‧ Logic designer for SPARC system chipset
在此之前，身為AMD晶片設計全球副總裁，負責AMD/ATI所有微處理機產品的開發，包括 GPU、CPU及APU晶片產品。王啟尚學長原為ATI於2000年所收購公司–ArtX團隊的一員。在ArtX、ATI和AMD服務期間，也負責遊戲系統計畫包括任天堂三代遊戲機的開發，亦曾於視算科技(Silicon Graphics)和巨積科技(LSI Logic)擔任過多項技術及設計管理職務。